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Drop one point into the base skill and pump up its synergy skill Disruption first. Good when fighting crowds.Ĭharges an enemy. Gives a nice boost to absorption and block for a limited time. Drop additional points into rally when you feel the heal is lacking. Rally needs to be maxxed long term if you decide to use it it’s only useful if it provides a big heal. Extra good in this build as it provides an easy way to group heal your wolves and its cooldown can be reset with Refresh.
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Provide an emergency heal on top of your potions. Reduces str requirement letting you equip good gear faster and gives you extra armour absorption. Iron Will gives you the all the secondary resistances you’ll need and Focus gives you extra passive shiled block chance. You’ll want at least one point in it through for the synergy skills which are more useful imo. I had it maxxed when I cleared legendary with my Guardian but it’s not really a required skill. Skill isn’t mandatory, more nice to have.Īura that buffs armour and defensive ability. I didn’t invest in the skill on my guardian, but have it on my conqueror. If you’re are using one then the stun can be useful. Obviously, if you’re not using an axe or mace as your one hander the skill is useless. Max out Batter to buff the skill and Rend Armour to reduce armour on enemies.Īdds a chance to stun with axe and mace. Decent for dealing with groups but remember that it has its limitations.
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With a point in Rend Armour you’ll be able to hit three targets in a 160 degree arc. It’s on a cooldown so it’s not something you can spam so you’ll be using auto-attack when it or shield charge is on cooldown.
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