Once into the basics of the game you're given a hint about "hobo signs" on various buildings and objects which indicate inhabited buildings, material and ammo stashes, and buildings to avoid. Oakmont is an open world map that in part has been procedurally generated to save time during development, and uses the Unreal Engine for the core system. These refugees give a disturbing feel to the now locals with their genetic heritage and distinctive "look". The city has seen an influx of refugees from the nearby town of Innsmouth, which has been burnt to the ground by the government for unspecified reasons. Contacted by a mysterious gentleman he is directed to the city of Oakmont Massachusetts, which does not appear on any maps, and is cut off from the mainland by the sea and a flood that has semi-submerged the streets, leaving large areas only traversable by boat.
In broad strokes, you play Charles Reed, an ex-Navy sailor turned Private Eye, who is beset with disturbing visions and dreams. The Sinking City is an investigative horror game, combining several different styles of gameplay and environments, and set in the weird and grim city of Oakmont, flooded and inhabited by similarly gruesome creatures. It's kind of traditional to quote HPL when writing up anything Lovecraftian, and this game is certainly that. The sciences, each straining in its own direction, have hitherto harmed us little but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age." We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far. "The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents.
Reviews // 20th Jul 2019 - 3 years ago // By Benedict Daniels The Sinking City Review